How To Do Loom Bands Ladder Tutorial

Crossbow

A. crossbow is a ranged weapon similar to a bow that uses arrows or fireworks as ammunition.

Obtaining [edit]

Crafting [edit]

Repairing [edit]

Mob loot [edit]

Pillagers [edit]

When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned.

Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.

Piglins [edit]

Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.

Chest loot [edit]

  1. abcAll enchantments are equally probable, includingtreasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
  2. abThe item has between 10% and 50% of its total durability.
  3. ↑ The item has between 10% and 90% of its total durability.

Trading [edit]

Journeyman-level Fletcher villagers offer to sell an unenchanted crossbow for 3 emeralds.

Master-level Fletcher villagers have a 116 (6.25%) chance of selling an enchanted crossbow for 8 emeralds.‌[Bedrock Edition only]

Master-level Fletcher villagers have 23 chance of selling an enchanted crossbow for 7-22 emeralds.‌[Java Edition only]

Usage [edit]

Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.[1]

Weapon [edit]

Crossbows are similar to bows, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Load them by using them, which makes the player move at sneak speed. Unlike bows, the arrow or firework rocket can be fired only after it is fully charged. At this point, it must be used once more to fire its bolt.

Once it has reached full charge, the player's speed returns to normal. After that, shooting a charged crossbow does not delay any of the player's current action like sprinting or swimming.

The crossbow can even be placed in another inventory slot or into an item frame without the arrow or firework rocket being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.

In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose which type of arrow to fire based on its location in their inventory:

  • Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first.
  • If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.

Crossbows take 1.25 seconds (25 ticks) to load.

The player can load either an arrow (tipped still works) or a firework of any color.

Endermen teleport away from projectile paths, so they cannot be hit with crossbow arrows. However, they can still get harmed by firework rocket explosions, if they can't detect the firework rocket.

Attack strength

Java Edition:

Bedrock Edition

Fireworks [edit]

Firework rockets can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m / s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 durability points per shot.

Firework rockets also work with the multishot enchantment, enabling the player to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.

A shot firework rocket explodes instantly when it hits a mob or block.‌[Java Edition only] If the firework rocket has no explosion effect, it deals no damage. The explosion of a firework rocket deals 5 to 6 points of damage, with one firework star. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's effect. Each additional firework star on the rocket deals an additional 1 to 2 points of damage, for a maximum of 11 × 5.5 to 18 × 9 with 7 firework stars. The flight duration of the firework does not affect the damage output of the firework, only increasing the maximum range the firework can travel before exploding. Likewise, the damage remains the same regardless of any dyes used. The Piercing enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.‌[Java Edition only]

Repair [edit]

Crossbows can be repaired in an anvil or grindstone by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.

Enchantments [edit]

Surname Description Max level
Quick ChargeDecreases the reloading time of the crossbow by seconds. Crossbows with Quick Charge III fire slightly faster than bows. If commands are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only in Java Edition. III
MultishotMakes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both arrows and firework rockets. Firing with this enchantment still only uses one projectile, and because of that, it is possible to recover only one of three arrows shot from a multishot crossbow. Multishot crossbows use 3 durability points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with piercing. I.
PiercingMakes arrows shot from the crossbow pierce entities they hit and continue their flight, which allows each arrow to hit up to entities. This is useful for targeting mobs closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Mutually exclusive with multishot. IV
UnbreakingCauses a chance a shot fired reduces the durability of the crossbow. III
MendingAllows a certain proportion of experience orbs collected to contribute toward repairing the crossbow, rather than raising the player's experience. I.
Curse of VanishingCauses the crossbow to disappear instead of dropping on the ground when the player dies. The overrides this. I.

Multishot and piercing are mutually exclusive. Normal methods of enchanting allow only one of them to be applied to a crossbow.

Crossbows can receive 3 unique enchantments, and have a base enchantability of 1. Enchantments specific to crossbows include Quick Charge, Multishot and Piercing.

Fuel [edit]

Crossbows can be used as fuel in furnaces, smelting 1.5 items per crossbow.

Sounds [edit]

This page would benefit from the addition of more sounds. 
Please remove this notice once you've added suitable sounds to the article.
The specific instructions are: Firework sounds shot from crossbow

Java Edition:

  1. abcdefGHThe source is Players when the item is used by a player, but Hostile Creatures when it is not.
  2. abMC-203146

Data values ​​[edit]

ID [edit]

Java Edition:

SurnameNamespaced IDshapeTranslation key
CrossbowItem

Bedrock Edition:

SurnameNamespaced IDNumeric ID shapeTranslation key
CrossbowItem

Item data [edit]

    • ChargedProjectiles: The items this crossbow has charged, normally one entry (three if enchanted with multishot)
      • : A charged item.
    • Charged: If the crossbow is charged.

Achievements [edit]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.30Gbronze
ArcherKill a creeper with arrows.10Gbronze
BullseyeHit the bullseye of a target block.15Gbronze

Advancements [edit]

History [edit]